1500 Slaanesh Rapid Strike by Hippie

Rate this Army List

What do you think of the list?



Creator of Command Center and editor/author of Creative Twilight.

  • khorneinquisitor

    Like it. The chariots are gonna pull a good amount of fire off the daemonettes, and what they don’t pull the fiends will. By the time the enemy has realized their error (so, turn 2), they are under assault by 18 daemonettes.

  • TheRhino

    I’d almost be tempted to deep strike the Daemonettes. I know when facing it that if the mission revolves around objectives, I’d nuke the Daemonettes to the exclusion of all else. Once that’s done, the game is either won or an auto-draw. If at least one unit is parked in Deep Strike, there’s a better chance the remainder of your force will be stuck in when the second unit arrives.

  • JustHippie

    I’m really hoping 18 Seekers do some damage too. I have an icon and Instrument on them so they can outflank with Acute senses and pull another unit in on their icon if I want.

    If I got the riftbringer Exalted reward I’d most likely keep that, otherwise I’d probably take the Portalglyph to make more scoring units.
    I’m really excited to try it out and see if Mono Slaanesh stands a chance now.

    • TheRhino

      Do Seekers have asasult grenades? Does anything in the list have assault grenades besides the special rule on the Fiends? Do you have a plan for dealing with an Aegis Defense Line? I see that as the list’s one , big, glaring weakness. An army facing this can tilt the field in their favor by deploying the ADL in n arc and the overwatch combined with the knock down to I1 for your units will mean a lot of early casualties, reducing the effectiveness of the massed attacks and rending.

      • JustHippie

        There are no grenades in the codex anymore. Nurgle all have defensive but that is it. Seekers do have HoW and chariots have S4 rending HoW which might help. The Excess powers are pretty helpful too. Acquiescence is best, -5 I and no counter attack or overwatch. The army is real fragile, no doubt, but very fun to play. Like your bikes I’d imagine.

        • TheRhino

          Ah, ok.
          HoW will help, just remember to roll them! I always forget. Sounds like a list that will take some finesse and planning to pull off coordinated charges. It does sound fun.

          • JustHippie

            Yeah, I’ll forget too, especially for my MC’s. Psychic powers are really going to throw me for a loop. Having never used them it will take me some games before I get used to what to cast and when. Just knowing what powers to roll for and what gifts to take is bad enough.
            I’m not looking forward to playing DE or major gunlines but average armies will be fun.