| 

HH Imperial Fists by cracklingvoice

Legiones Astartes (Imperial Fists)
– Legiones Astartes: Units with this special rule may always attempt to regroup at their normal Leadership value, regardless of casualties.
– Disciplined Fire: Units with this special rule may add +1 to their BS when firing Boltguns, Bolt Pistols, Heavy Bolters, and Quad Heavy Bolters, and when firing the bolter component of a combi-weapon. Heavy Support Squads with this rule also gain the Tank Hunters special rule.
– Blood and Honour: Imperial Fists Characters must issue a challenge in combat if they are able (their controlling player choosing which character makes the challenge, where more than one character is involved in a particular combat). When fighting in Challenges, models with the Legiones Astartes (Imperial Fists) special rule must re-roll failed To Hit rolls.
– Unshakable Defense: Models with the Legiones Astartes (Imperial Fists) special rule are Stubborn when claiming cover/fighting from fortifications and barricades.
– The Bitter End: In missions which would normally have a random game length, the Imperial Fists player's opponent can opt to play to six full turns instead of the roll to end the game being made.

Rite of War: The Stone Gauntlet
– Resolve of Stone: Any model in the detachment with the Legiones Astartes (Imperial Fists) special rule equipped with either a boarding shield or storm shield who is in unit coherency with at least two other models who also fit these criteria gains a +1 bonus to their Toughness. This bonus may not be claimed if the unit the model is part of has made either a Run move, a Charge move, or a Sweeping Advance move in the current player turn.
– Shield Charge: Any model in the detachment with the Legiones Astartes (Imperial Fists) special rule equipped with either a boarding shield or storm shield who is in unit coherency with at least two other models who also fit these criteria gains the Hammer of Wrath special rule.

Limitations:
– Compulsory Troops choices for a detachment using this Rite of War must be made up of Legion Breacher Squads.
– Detachments using this Rite of War may not deploy models using the Deep Strike rule (and units which must deploy by this method therefore cannot be chosen as part of the detachment).
– Detachments using this Rite of War cannot take more Elites and Fast Attack choices in total than they have Troop choices in the detachment.
– With the exception of the Legion Champion type, detachments using this Rite of War may only take a single Consul as part of their HQ selections.

In terms of basic strategy, the Breacher and Assault squads would push up the board slowly, with protective fire support from the Whirlwind Scorpius and Sicaran Battle Tank. The Scorpius can insta-kill MEQs (with precision from a squad Nuncio-Vox) while the Sicaran can take out light vehicles and skimmers (penetrating up to AV12). The Mastodon provides anti-air fire and acts as a hard-to-kill distraction while the Heavy Support Squad and Attack Speeders hunt any other threats that present themselves.

With the Stone Gauntlet RoW I can overwatch with bolters and bolt pistols at BS2, with normal shooting at BS5 (BS6 for some units). My Breacher squads can take a good amount of punishment, with the Assault Squads providing flank security and preemptively attacking threat units before they reach my main line. I can keep the Techmarine in the Mastodon while the Praetor joins an Assault Squad, with the Centurion Master of Signals joining a Breacher Squad to bring down his once-per-game Bombardment when it is most useful.


Rate this Army List

What do you think of the list?

hh-imperial-fists

ABOUT THE AUTHOR