|Unnamed - 1500pts|
|6||Sternguard Veteran Squad||Wargear: Power Armour, Bolt pistols, Stalker Pattern Boltguns, Blind & Krak Grenades|
Special Rules: And They Shall Know No Fear, Empyrean Anathema, Fire Teams, The Unseen
|1||Lord Arbiter Zakis Randi, Chapter Master||Terminator Armor, Storm Shield, |
Wrist Mounted Plasma Repeater(Twin linked KI plasma gun)
Judgement Gavel - Master-crafted Thunder hammer. Once per game in the assault phase, may choose d3 models in base conatct to count as WS1 for the remainder of the assault phase if he passes a leadership check
Automatic traits: Disrupt Reinforcements
And They Shall Know No Fear, Empyrean Anathema, Eternal Warrior, Hammer of Wratch, Independent Character, The Unseen
The Macharias Strategems - Distribute Tank Hunters, Infiltrate and Interceptor special rules to any three units in your army, one for each unit.
Grand Prelude to War - May choose any three units with The Unseen special rule to be effected by Preemptive Strike
|1||Captain Roland Darren, Magister Pactis||Artificer Armor, Bolt Pistol, Blind & Krak Grenades, Iron Halo|
Sword of Pacification - Mastercrafted AP2 Power Sword. If an enemy suffers an unsaved wound and survives, Darren may choose to reduce its Strength, Toughness, Or Initiative by one for the remainder of the game
Automatic Traits - Skilled Negotiator
And They Shall Know No Fear, Empyrean Anathema, Independent Character, The Unseen
Ongoing Negotiations - At the beginning of the player's turn Captain Darren may select one enemy unit within 48" to vox. Roll d6 + Ld values of Roland Darren and the targeted enemy unit. If Darren beats the enemy unit, reduce the Leadership of that unit by the amount lost for the rest of the game as they are undoubtedly confused by his persuasive offers of peace. If they tie, the enemy unit counts as losing -1Ld for 1 game turn. If they beat Darren, they gain Hatred (Knights Inductor) which lasts until the end of their next turn. Captain Darren cannot target a unit that is already under the effects of Ongoing Negotiations or is Fearless.
|1||Captain Isaac Rico, Assault Specialist||Wargear: Power Armor, Demolition Charge, KI Jump Pack, Plasma Pistol, Frag & Krak Grenades, Iron Halo|
Indignatus - This is a chainsword that has the Rending special rule. In a challenge, Indignatus also gains the Shred special rule.
Isaac Rico has the Disrupt Reinforcements Warlord trait by default
Special Rules: And They Shall Know No Fear, Empyrean Anathema, Preemptive Strike, Independent Character
Overwhelming Charge - See Vanguard Veteran entry
Core of Brutality - All Incursion squads and Vanguard veterans lose the The Unseen special rule and instead have Fleet and are Scoring. In addition, Captain Rico, and the unit he is in, have the Rage special rule.
|1||Master of Ordnance, Garven Brias||Wargear: Artificer Armor, Bolt pistol, Iron Halo, Power Sword, Signum, Blind & Krak Grenades|
2 Additional Orbital Bombardments
Garven Brias has the Armourbane Warlord trait by default
Special Rules: And They Shall Know No Fear, Empyrean Anathema, Independent Character, The Unseen
Orbital Dominance - He grants +1 to your reserve rolls
Master of Ordnance- If Garven Brias is the Warlord of your army, you may take one Suppressor squad as a scoring HQ choice. In addition, he has the authority to call down a bombardment from an orbiting Strike Cruiser. This ability can be used once per game in his Shooting Phase. Calling down an Orbital Bombardment otherwise counts as firing a ranged weapon and uses the following profile:
|1||Mechanicus Maestro Severus Gajet||Wargear: Artificer Armor, Relic Blade, Blind & Krak Grenades|
Gamma Shield - Gajet has a 5+ Invulnerable save that turns into a 3+ Invulnerable save against shooting attacks. Gajet also confers this save to the unit that he is in.
Go, Go, Gajet - The Maestro's tech harness includes the standard extra servo arm, a twin-linked plasma gun, a heavy flamer and a Gravitic Accelerator Cannon (see Vehicle experimental wargear). He may fire up to two weapons or the Gravitic Accelerator Cannon by itself whilst stationary.
Severus Gajet has the We Have You Outnumbered Warlord trait by default
Special Rules: And They Shall Know No Fear, Empyrean Anathema, Independent Character, Relentless, The Unseen
Head of the Primary Workshop - If the army list includes Tech Master Gajet, the limit on advanced vehicle upgrades, experimental infantry wargear and experimental vehicle wargear is lifted.
Blessing of the Omnissiah - See Master of the Forge entry
Bolster Defenses - See Master of the Forge entry
|1||6th Company Captain Xavion, Null Knight Hunter||Wargear: Artificer Armor, Locator Beacon, Bolt pistol, Blind, Krak & Frag grenades, Meltabombs, Power Sword|
Mandate- Range: 36" Strength: X AP: 5 Type: Salvo 2/4, Sniper, Shred
Joshua Xavion has the Right Behind You Warlord trait by default
Special Rules: Empyrean Anathema, Fearless, Infiltrate, Move Through Cover, Preferred Enemy (Necrons),
Preemptive Strike, Shrouded, The Unseen
Crack Shot- All hits caused by Xavion's shooting may be allocated as Precision shots.
Necron Destroyer- Necrons killed by Xavion cannot use Reanimation Protocols or the Ever Living special rules
|1||Silencer Alpha Rachnus Pacifus||Wargear: Plasma pistol, Blind & Krak grenades, Iron Halo, Terminator Armor|
The Voidstaff- This is a master-crafted Power Maul that has the same exact ability as a Silencer Null Rod, except that if it wounds a model that is immune to Instant Death, it instead deals an additional wound with no saves of any kinds allowed if the test to activate the Voidstaff is passed.
Rachnus Pacifus has the Wall of Bullets Warlord trait by default
Special Rules: And They Shall Know No Fear, Empyrean Anathema, Eternal Warrior, Independent Character, Fear, The Unseen
Lord of the Nullarium - Rachnus knows all the powers from the Silencers power chart and generates 3 Null Charges per turn.
Unbearable Nothingness - Rachnus is a Silencer as described by the Silencer special rule with the following exceptions: Rachnus, and any unit within 6", can't be affected by any psychic powers in any way. Units under the effects of a psychic power that moves within 6" become unaffected immediately. All enemy units within 12" of Rachnus has their Leadership reduced by 1, except psykers and daemons which instead lose 3 leadership. Friendly units cannot use Rachnus' leadership for Heroic Morale.
Pitch Black Presence - Whenever the Rachnus uses the Unleash Aura power, instead of having enemy all units within 6 lose 2 leadership instead of just psykers and demons, all enemy units within 12" of Rachnus lose 2 leadership. If Rachnus chooses to spend a null charge to increase the power of this ability, all enemy units within 18" lose 3 leadership and lose the And They Shall Know No Fear special rule if they have it (as even a marine's battle hardened mind cannot withstand the far more primal and potent null aura projected by the Silencer Alpha). Friendly units within 12" lose 1 leadership as well.
|1||Inductor Pattern Rhino||Unit Composition: 1 IP Rhino|
Unit Type: Vehicle (Tank)
Transport Capacity: 10
Access Points: One on each facing except the front
Fire Points: Up to two models can fire from the top hatch
Wargear: Smoke Launchers, Searchlight, Stormbolter
Special Rules: Self-Repair Systems (fix immobile on a 6+ instead of shooting)
|Roster Total: 1500|