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Kroot Merchenaries 2 by Vanfred

Units' Special Rules.

HQ.
>Kroot Warchief: Kroot*, I.C., Feel No Pain, Zealot
*Kroot – The unit has following special rules: "Move Through Cover", "Fleet", "Infiltrate". The unit Can never make a "Sweeping Advance" (Too busy feasting and looting the corpses).
>Kroot Shaman: Kroot, I.C., Ethernal Warrior, Psyker**(Mastery Level 2)
**Kroot Shaman may randomly generate his psychic powers from all of the diciplines presented in Wh40k Rulebook.

Elites
>Kroot Gladiator: Kroot, I.C., Fearless, Monster Hunter, Preferred Enemy
Troops.
>Kroot Carnivore Kindred: Kroot.

D.Tr.
>Great Knarloc Howdah: Kroot, Transport (15 models).
>Kroot Warwheel: Scout, Jink, Transport (6 models).

Models' Types.

HQ.
>Kroot Warchief: Infantry
>Kroot Shaman: Infantry

Elites
>Kroot Gladiator: Infantry

Troops.
>Kroot Carnivore Kindred: Infantry

D.Tr.
>Great Knarloc Howdah: Monstrous Crature
>Kroot Warwheel: Vehicle(Fast, Open-Topped)


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ABOUT THE AUTHOR

Creator of Command Center and editor/author of Creative Twilight.