| Blog
  • Still Ticking
    News

    Still Ticking

    I’m still here! Lately I’ve been working on speeding things up, a never ending task, and fixing a few bugs here and there, also a never ending task. Admittedly, I haven’t been playing a lot of 40K these days, so features have stalled out a bit. I tend to develop this program more when I’m…

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  • Tinkering
    Updates

    Still Tinkering – Updates and Improvements

    I realized I’ve done one of my infamous habits where I forget to post anything here. Well, I’m still here and alive 😉 Over the past few months I have been doing some behind the scenes work. There’s been a lot of improvements to the auto-completers. I have also changed how the weapon populate feature…

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  • Secured
    News

    Command Center is Now Fully Secure

    This is a few weeks later than planned, but it’s now done. Command Center is now fully secure with the site using SSL. Not only does this keep your information safe, it also improves the speed of the site. I believe I have made all the required changes for SSL, but if you notice anything…

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  • Win Death Guard Wound Counters
    News

    Win a Custom Set of Death Guard Wound Counters

    For those unaware, I run a blog called Creative Twilight. The blog covers many games, but primarily focuses on Warhammer 40K. Well, over on Creative Twilight I’m running a contest where you can enter to win a set of Death Guard wound counters created by 3D6 Wargaming. Entering is as easy as: Like 3D6 Wargaming…

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  • Phase 2 Complete
    News

    8th Edition Update – Phase 2 Complete

    I was on a roll with programming, so I figured I’d just keep going. As a result, the second phase of the update for Command Center is complete. Other than fixing a few bugs, and introducing a few more (Murphy’s Law), this update brings in the ability to add damage to units as needed. You’ll…

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  • 8th Phase 1
    Updates

    Phase 1 Update is Complete (Hopefully!)

    I have (hopefully) completed the first phase of the update for 40K 8th edition. New ♦ You will now see a movement stat (M) for units, as well as a keywords field. ♦ At the top of a roster you will choose either points or power level to access the appropriate field on each unit….

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