Unnamed - 3500PTS |
Num | Unit | Wargear/Abilities | Keywords |
Num | Unit | Wargear/Abilities | Keywords |
1 | The Sanguinor | Artificer Armour (2+ Save)
Frag/Krak Grenades
Glaive Encarmine (Two Handed, Master Crafted Power Weapon)
Jump Pack (12")
Avenging Angel (Re-rolls Against Enemy HQ's)
Sanguinor's Blessing (+1 W/S, W, I, A Sergeant)
Unyielding Will ( 3+ Invunerable Save)
Aura Of Fervor ( Within 6" + 1 A)
Descent Of Angels (Re-roll Failed Reserve Rolls, Scatter D6 After Deep Strike)
Eternal Warrior
Fearless
Furious Charge | |
1 | The Sanguinor | Artificer Armour (2+ Save)
Frag/Krak Grenades
Glaive Encarmine (Two Handed, Master Crafted Power Weapon)
Jump Pack (12")
Avenging Angel (Re-rolls Against Enemy HQ's)
Sanguinor's Blessing (+1 W/S, W, I, A Sergeant)
Unyielding Will ( 3+ Invunerable Save)
Aura Of Fervor ( Within 6" + 1 A)
Descent Of Angels (Re-roll Failed Reserve Rolls, Scatter D6 After Deep Strike)
Eternal Warrior
Fearless
Furious Charge | |
1a | Company Command Squad | Medi-Pack (Feel No Pain)
Standard Bearer (+1 A Resolving Combat, Within 12" Re-roll Failed Pinning And Morale Tests)
Vox Caster ( Re-roll Failed Command Ld Rolls)
Carapace Armour (4+ Armour Save)
Melta Bombs
Lasgun
Laspistol (Commander)
Close Combat Weapon
Frag Grenades
Refractor Field (Commander, 5+ Invulnerable Save)
SENIOR OFFICER (x2 Per Turn, 12", LD Test, Double 1 = +1 Order, Double 6 = No More Orders )
Bring It Down (Twin Linked Against Vehicles And Monstrous Creatures)
Fire On My Target (Enemies Re-roll Successful Cover Saves)
Get Back In The Fight (Automatically Regroup And Pass Morale After Falling Back)
First Rank FIRE (3 Lasgun Shot in 12", 2 Within 24")
Incoming (Go To Ground, Improve Cover Save By 2)
Move! Move! Move! (Runs, Roll 3D6 and use best)
MASTER OF ORDNANCE
Artillery Bombardment (See Weapons Section, Scatter 3D6 Unless Scatter 2D6 Using Arrow On A Hit Roll) | |
1a | Company Command Squad | Medi-Pack (Feel No Pain)
Standard Bearer (+1 A Resolving Combat, Within 12" Re-roll Failed Pinning And Morale Tests)
Vox Caster ( Re-roll Failed Command Ld Rolls)
Carapace Armour (4+ Armour Save)
Melta Bombs
Lasgun
Laspistol (Commander)
Close Combat Weapon
Frag Grenades
Refractor Field (Commander, 5+ Invulnerable Save)
SENIOR OFFICER (x2 Per Turn, 12", LD Test, Double 1 = +1 Order, Double 6 = No More Orders )
Bring It Down (Twin Linked Against Vehicles And Monstrous Creatures)
Fire On My Target (Enemies Re-roll Successful Cover Saves)
Get Back In The Fight (Automatically Regroup And Pass Morale After Falling Back)
First Rank FIRE (3 Lasgun Shot in 12", 2 Within 24")
Incoming (Go To Ground, Improve Cover Save By 2)
Move! Move! Move! (Runs, Roll 3D6 and use best)
MASTER OF ORDNANCE
Artillery Bombardment (See Weapons Section, Scatter 3D6 Unless Scatter 2D6 Using Arrow On A Hit Roll) | |
2 | Sanguinary Guard | Death Masks (Enemy Pass Ld Test Or Become I 1)
Company Banner (12" Re-roll failed Ld And Morale Checks, Same Unit +1 A)
Artificer Armour (2+ Armour Save)
Angelus Boltgun
Glaive Encarmine (Two Handed, Master Crafted Power Weapon)
Frag/Krak Grenades
Jump Packs (12")
Descent Of Angels (Re-roll Failed Reserve Rolls, Scatter D6 After Deep Strike)
Fearless
The Red Thirst (At Start Of Game Roll A D6. On A 1 Gain Furious Charge Rule) | |
3 | Furioso Dreadnought | Frag Cannon
Heavy Flamer
Magna Grapple (See Weapon Section, If Vechile Alive Roll D6+8. If Greater Reel In 2D6)
Blood Fist (Dreadnought Close Combat Weapon)
The Red Thirst (At Start Of Game Roll A D6. On A 1 Gain Furious Charge And Fearless Rules) | |
4 | Furioso Librarian | X2 Physic Powers
Blood Fist (Dreadnought Close Combat Weapon)
Storm Bolter
Physic Hood (Pick Enemy Librarian In 24", D6 + Ld. If You Win Opponent May Not Use The Power)
Force Weapon
Smoke Launchers
The Red Thirst (At Start Of Game Roll A D6. On A 1 Gain Furious Charge And Fearless Rules) | |
4 | Furioso Librarian | X2 Physic Powers
Blood Fist (Dreadnought Close Combat Weapon)
Storm Bolter
Physic Hood (Pick Enemy Librarian In 24", D6 + Ld. If You Win Opponent May Not Use The Power)
Force Weapon
Smoke Launchers
The Red Thirst (At Start Of Game Roll A D6. On A 1 Gain Furious Charge And Fearless Rules) | |
2a | Ogryn Squad | Flak Armour ( 5+ Armour Save)
Ripper Gun
Frag Grenades
Bulky
Furious Charge
Stubborn | |
2a | Ogryn Squad | Flak Armour ( 5+ Armour Save)
Ripper Gun
Frag Grenades
Bulky
Furious Charge
Stubborn | |
5 | Tactical Squad | + 5 Marines
Combi - Flamer (Sergeant)
Flamer
Power Armour (3+ Armour Save)
Boltguns
Frag/Krak Grenades
And They Shall Know No Fear (Auto Re-group, Continue Fighting In A Sweeping Advance)
Combat Squads (Can Split Into Two At Start Of The Game)
The Red Thirst (At Start Of Game Roll A D6. On A 1 Gain Furious Charge And Fearless Rules) | |
6 | Tactical Squad | + 5 Marines
Plasma Gun
Missile Launcher
Power Armour (3+ Armour Save)
Boltguns
Frag/Krak Grenades
And They Shall Know No Fear (Auto Re-group, Continue Fighting In A Sweeping Advance)
Combat Squads (Can Split Into Two At Start Of The Game)
The Red Thirst (At Start Of Game Roll A D6. On A 1 Gain Furious Charge And Fearless Rules) | |
7 | Assault Squad | +5 Marines
Power Sword (Sergeant)
Hand Flamer
Power Armour (3+ Armour Save)
Chainswords
Frag/Krak Grenades
Bolt Pistols
Jump Packs (12")
And They Shall Know No Fear (Auto Re-group, Continue Fighting In A Sweeping Advance)
Combat Squads (Can Split Into Two At Start Of The Game)
The Red Thirst (At Start Of Game Roll A D6. On A 1 Gain Furious Charge And Fearless Rules)
Descent Of Angels (Re-roll Failed Reserve Rolls, Scatter D6 After Deep Strike) | |
8 | Death Company | + 7 Marines
Hand Flamer
Power Armour (3+ Armour Save)
Bolt Pistols
Chainswords
Frag/Krak Grenades
Fearless
Feel No Pain
Furious Charge
Relentless
Black Rage (Rage Special Rule. Not A Scoring Unit) | |
9 | Death Company Dreadnought | Blood Talons
Heavy Flamer
Smoke Launchers
Fleet
Furious Charge
Rage
None Can Stay My Wrath (Ignore Crew Shaken/Stunned Results) | |
9 | Death Company Dreadnought | Blood Talons
Heavy Flamer
Smoke Launchers
Fleet
Furious Charge
Rage
None Can Stay My Wrath (Ignore Crew Shaken/Stunned Results) | |
3a | Platoon Command Squad | Medi-Pack (Feel No Pain)
Heavy Flamer
Krak/Frag Grenades
Flak Armour (5+ Armour Save)
Lasguns
Laspistol (Sergeant)
Close Combat Weapon (Sergeant)
JUNIOR OFFICER (x2 Per Turn, 12", LD Test, Double 1 = +1 Order, Double 6 = No More Orders )
First Rank FIRE (3 Lasgun Shot in 12", 2 Within 24")
Incoming (Go To Ground, Improve Cover Save By 2)
Move! Move! Move! (Runs, Roll 3D6 and use best) | |
3a | Infantry Platoon | Plasma Pistol
Grenade Launcher
Heavy Bolter
Flak Armour (5+ Armour Save)
Lasguns
Laspistol (Sergeant)
Close Combat Weapon (Sergeant)
Frag Grenades
Combined Squad (Can Combine With Another Platoon At Beginning Of The Game) | |
3a | Infantry Platton | Meltagun
Lascannon
Flak Armour (5+ Armour Save)
Lasguns
Laspistol (Sergeant)
Close Combat Weapon (Sergeant)
Frag Grenades
Combined Squad (Can Combine With Another Platoon At Beginning Of The Game) | |
3a | Infantry Platton | Meltagun
Lascannon
Flak Armour (5+ Armour Save)
Lasguns
Laspistol (Sergeant)
Close Combat Weapon (Sergeant)
Frag Grenades
Combined Squad (Can Combine With Another Platoon At Beginning Of The Game) | |
10 | Baal Predator | Heavy Flamers
Smoke Launchers
Twin Linked Assault Cannon
Scout | |
10 | Baal Predator | Heavy Flamers
Smoke Launchers
Twin Linked Assault Cannon
Scout | |
4a | Valkyrie Assault Gunship | Multiple Rocket Pods
Multi-Laser
Searchlight
Extra Armour (Crew Stunned Becomes Crew Shaken)
Deep Strike
Scout
Grav Chute Insertion (Drop Unit Over Point Traveled Over. If Scatter The Whole Unit Must Take A Dangerous Terrain Test)
| |
4a | Valkyrie Assault Gunship | Multiple Rocket Pods
Multi-Laser
Searchlight
Extra Armour (Crew Stunned Becomes Crew Shaken)
Deep Strike
Scout
Grav Chute Insertion (Drop Unit Over Point Traveled Over. If Scatter The Whole Unit Must Take A Dangerous Terrain Test)
| |
11 | Stormraven Gunship | Hurricane Bolters
Typhoon Missile Launcher
Twin Linked Plasma Cannon
4 Bloodstrike Missiles
Ceramite Plating (Melta Weapons Lose Extra D6)
Deep Strike
Assault Vehicle (Units Disembarking Can Assault In The Same Turn)
Power Of The Machine Spirit (Can Fire One More Weapon, At Any Target, Than Normally Permitted)
Skies Of Blood (Drop Unit Over Point Traveled Over. If Scatter The Whole Unit Must Take A Dangerous Terrain Test) | |
12 | Devastator Squad | Lascannon
Plasma Cannon
Multi-Melta
Missile Launcher
Melta Greandes
Power Armour (3+)
Frag/Krak Grenades
Signum (Wielder forgo's his shooting and one other in squad may use there BS)
And They Shall Know No Fear (Auto Re-group, Continue Fighting In A Sweeping Advance)
Combat Squads (Can Split Into Two At Start Of The Game)
The Red Thirst (At Start Of Game Roll A D6. On A 1 Gain Furious Charge And Fearless Rules) | |
13 | Predator Executioner | Heavy Bolters
Searchlight
Smoke Launchers
Plasma Destroyer | |
13 | Predator Executioner | Heavy Bolters
Searchlight
Smoke Launchers
Plasma Destroyer | |
5a | Leman Russ Punisher | Heavy Stubber
Punisher Gatling Cannon
Heavy Bolter
Search Light
Smoke Launchers
Lumbering Behemoth (Cruising = D6+6", Can Fire Turret If Moved Cruising Or Stationary)
| |
5a | Leman Russ Punisher | Heavy Stubber
Punisher Gatling Cannon
Heavy Bolter
Search Light
Smoke Launchers
Lumbering Behemoth (Cruising = D6+6", Can Fire Turret If Moved Cruising Or Stationary)
| |
4d | Drop Pod | Deathwind Missile Launcher
Drop Pod Assault (Deep Strike On First Turn)
Inertial Guidance System (Reduce Scatter To Avoid Objects)
Immobile (Cannot Move Once Entered Play) | |
5d | Rhino | Storm Bolter (x2)
Smoke Launchers
Repair (If Immobilized Roll A D6. If A 6 It's No Longer Immobilized) | |
6d | Rhino | Extra Armour (Crew Stunned Become Crew Shaken)
Smoke Launchers
Repair (If Immobilized Roll A D6. If A 6 It's No Longer Immobilized)
Storm Bolter | |
Roster Total: 3500PTS |